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The players have to get their 4 meeples (or as many as possible) from space A to space 100. Movement is determined by a die. If a meeple gets on a space occupied by another player, the later has to return his meeple to the home area.
On the roll of a 6 or by reaching space 10, 20, 30, 40, 50, 60, 70, 80 or 90 another meeple may move from a home space to Space A or from Space A onto the race track.
If a player gets on spaces 17, 33, 67 or 83 the meeple gets arrested. Only on the roll of a 5 a meeple may leave an arrest cell.
A meeple getting on space 50 is in prison and stays there for the reminder of the game.