In WORMS, each player controls one worm, and the winner will be the person whose worm remains on the board the longest.
Each turn a player choose to roll the blue die or the red die. If they roll the blue die, they move their worm that many spaces, by pressing their finger on its head, and pulling it around the board. Then, they must add a piece to its tail, but can stop once the worm is 10 sections long.
If your worms runs into another worm, or itself, you have lost. Your worm will turn into a ghost and will have limited actions you can do on your turn.
If a player rolls the red die, the worm will not move or grow, but there is a chance it will simply be removed.
The last worm alive wins.