Humanity was already on the brink when The Darkness fell, the light of man all but extinguished. Then the Aethermon appeared - creatures from the AetherRealm, a world already lost to The Darkness.
The Aethermon would make their final stand in defense of humanity. The spirit of the Aethermon remained unbroken, but ultimately their numbers were too few.
Sparked by the valor of the Aethermon, it was a child who rose up first. Standing beside her new allies this child became the first AetherRen.
United the AetherRen and the Aethermon forced The Darkness back into the night as it vowed to one day return.
For generations Aethermon and AetherRen would train, preparing for the day The Darkness would return. But over time The Darkness was forgotten, and the training of Aethermon became sport.
In Aethermon, 2-8 players take the role of young AetherRen competing to claim the Junior Aethermon Championship.
Each player bonds with an Aethermon with their own elemental affinity (Moonlit, Sunstruck, Sky, Earth, Fire, Water, Nature and Thunder) granting them unique abilities and element specific combat moves.
Players explore the world of Aethermon by playing Energy Cards (movement cards) to move around the board. Landing on special locations will trigger story driven events via decksploration mechanics. Landing on mundane squares will trigger battles or encounters.
Battles are resolved by Battle Card mechanics. Success in battle will earn the player XG (experience-gold) a unified currency that can be exchanged for items, increases in stats or new Battle Cards (moves).
As players complete quests and continue on their journey to become the Junior Aethermon Champion they will accrue fans - the player with the most fans at the end of Chapter 1 is the winner of Chapter 1.
In Chapter 2 players must put aside old rivalries to face a greater threat. Victory can only be achieved by working together, recruiting new allies and ultimately pushing back The Darkness one more time.