You’re in the enemy’s hide-out, they vastly outnumber you and your cover has been blown! There’s no other option, but to fight your way out using your Kung-Fu skills.
In Hand2Hand you play as one of two Kung-Fu crime fighters, using your martial art skills to neutralise the enemy threat.
The game is played until either one player is hit by an enemy (they lose), or the players knock out 18 enemies (the player’s win).
The game is played over several rounds. In each round a D6 is rolled to determine where the new enemies spawn. The players then select, in private, which new action card to play.
Once the round has been setup, the players can discuss the sequence of actions to play. The main restriction is that the actions must be taken alternatively (left player, right player, left player, etc.). There are other restrictions, such as:
• a player can only perform up to 2 actions per round,
• an action may only be used once,
• the targeted enemy must be adjacent to the action card,
• actions cost cubes, meaning some actions prevent a player from taking a second action.
The key point is that few of the actions let you directly knock-out an enemy, you must use the enemies’ attacks against each other. There are three types of enemy:
• Unarmed enemies cannot knock-out (discard) another enemy, they can only knock-down (flip over),
• Knife Wielding enemies can knock-out any enemy,
• Gun Wielding enemies can knock-out any enemy, but they cannot be blocked (placing a cube on the enemy card), and some player actions cannot be used on them.
-description from designer