Merchants Cove: Backer-build Rogue Pack (2021)
- Время игры
- 60 — 90 мин
- Количество игроков
- 1 — 4
- Возраст игроков
- 14+
Описание «Merchants Cove: Backer-build Rogue Pack»
Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though.
Included are 3 blank cards and 5 new Rogue cards:
- Genies
- May be placed on Boats during setup.
- 4 in the Adventurer bag & 4 in the Lair
- Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order.
- Vigilantes
- May be placed on Boats during setup.
- 2 in the Adventurer bag & 6 in the Lair
- Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag.
- Revolutionaries
- May be placed on Boats during setup.
- 6 in the Adventurer bag & 0 in the Lair
- Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive.
- Superbackers
- May be placed on Boats during setup.
- 4 in the Adventurer bag & 3 in the Lair
- Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present.
- Automatons
- May be placed on Boats during setup.
- 5 in the Adventurer bag & 3 in the Lair
- Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.