もっとも桃太郎なのはもちろん俺!(Mottomo Momotaro nanowa Ore) (2015)

Авторы
クスノキネコヤ (Kouya Kusunoki)
Категории
Животные, Детская, Юмор
Механики
Сбор предметов
Время игры
5 — 10 мин
Количество игроков
3 — 4
Возраст игроков
7+

Описание «もっとも桃太郎なのはもちろん俺!(Mottomo Momotaro nanowa Ore)»

"Mottomo Momotarō nanowa Mochiron Ore!" translates roughly to “Make no Mistake, I’m the Most Momotaro!”.

Momotarō is a famous hero from Japanese legend but recently there’s been an influx in Momotarō imposters.



In order to prove he is the real Momotarō, Momotarō needs to gather up his old traveling buddies. Just who really is the genuine Momotarō?




A light set collection game featuring 14 cute characters and easy-to-grasp rules. The first player to gather dog, monkey and pheasant wins the game!

There are two types of cards: items and friends. Each card has a Momotarō-ness score in the top left corner, as well an effect.

During each turn of the game, a player may chose to either (A) draw & play a card, (B) use a Kibidango chip, or (C) pass.


If the player chooses A:

After drawing a card from the stack they will proceed to place one card face up from his or her hand. This card will belong to the player unless another player takes it using (B). In addition, the effect of the card can be used.



If the player chooses B:

The player should declare their use of the Kibidango chip and put the chip into the disposal pile. He or she can then chose one friend card from a single opponent’s exposed cards. In addition, the effect of the stolen card may be used.



Note: You may not choose action B if the player in front of you has just used a chip on his or her turn. Chips also cannot be used if the card stack is empty.



If the player chooses C:

Nothing happens.



The first player to collect the friend cards of dog, monkey, and pheasant wins. Alternatively, there is also a wild card that can be used to replace one of these three animals to win.



When all players have empty hands and no one has been able to collect dog, monkey, and pheasant, use the total Momotarō-ness score of all the cards that belong to a player (placed in front of them) to determine the winner. If there is a tie, the player with the most friend cards wins. If there is still a tie, both players are the winners.

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